The building contains a large variety of loot, from Components to a range of weapons. The main entrance is from the main road, although the Estate can be accessed nearly from any direction as many paths separate out to and from. On its south mountain side a Fire Tower located The Estate is found directly north and consists of around 10 houses, most of which are double floored. Located inside will be ores including Gold Ore, Copper Ore, Iron Ore, Zinc Ore.Ĭontinuing will lead the player to the Berserkers lair which when defeated will lead to more higher tier ore. On continuing to follow the yellow tube which appears on the side of the gate will be the Cave entrance it self. From the little building a yellow tube will extend out, which when followed, will directed the player to the 'gate'. The Front of the cave is next to the road with a little building and 2 yellow tents. The cave is located between the Estate and the farms, directly north. Mostly ever Water Tower has Gear, such as SWAT Helmets and Vest Armour, found at the top. These Scattered Buildings contain scrap and components, food and water. Scattered Buildings Found on the west band of the main road, close to the Tunnel.įound along the South band of the main road, past the garage/ No loot is found inside or outside of these Military TunnelĬurrently there the Tunnels do not lead anywhere. Radio Towers Found at the Military Silo base.įound between the Silo base and one of the Bandit Camps.įound on top of the mountain in the middle of the map.Īt the base of theses towers there can be scrap and components.įound Next to the Bandit Camp roadblock, on the side of the mountain. When defeated, the player can find ammo and the said TT-33 Pistol. Inside the main Motel rooms are loot such as food, medicine and components, although on the first room on the second floor, three infected are found inside. The Motel near spawn has three loot-able cars which usually spawn with a 3 tyres, Car Battery, and a spark plug although a Car Engine has a small possibility to spawn. This can range from scrap and components to car parts to weapons such as the TT-33 Pistol. While the one at the Large Town currently does not have any loot spawned inside the other one does. One of the Motels are found near where the player first spawns, while the other is located at the Large Town. The Motel is intended to be a little introduction to the player with resources and car parts used to prepare the player for the larger world, while the infected are a little insight into the enemy's consisting in this world. There is a fourth tower although there is Bandit Camp constructed around it, which contains a Survivor. One looks over the farming land, another located in the forests between the farms and the cavern, while the other looks over the Estate. Stealth is advised.įire towers are plotted around and on the central mountains. Bandits have weapons consisting of Pistols, M4_Rifles and Benelli Novas. These bandit camps are where bandits spawn, as well some contain survivors. Bandit Sniper can be found here.įound along the Main road before the turn left to the Large Town. I've tried 3 different Pen and Fence setups in different spots and have tried building new water feeders to remedy the safe water/ not drinking problems without success.Common areas Bandit Camps Found close to the Military Silo.įound at the roadblock on along the main road.įound close to the Motel near first spawn and directly south of the Farm.įound at one of the Main road ends. I think I'm on my 30th game day having the chickens and have seen no eggs, I started a new game 2 weeks ago, so I have a fresh game and updated files. Which again usually proves to be impossible to get them to drink the water again. They go back to their Pen, sit until they starve and dehydrate again, leaving me to rinse and repeat the micro manage part, picking them up and throwing them back into the food. When the stars align and I see all is going well and their food and water bar is full. They will maybe one out of 10 times actually drink and fill up. However, it doesn't usually matter because going back to my first issue. Making me need to discharge the unsafe and re-add safe water. Water always changes from safe to unsafe within a save and re-log. You grab a single bird feed and can animate multiple throws of food, literally covering the ground and they are stuck there forever and never disappear (when eaten). Then 90% of time they will only eat food, limping around with their hurt looking wing and not even drinking the "clean water" The chickens never go active (walking around eating or drinking) on their own unless I pick them up and release them. So I have a pen with 3 chickens, a chicken fence all the way around and 2 water feeders.
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